7:18:06 AM  (Reporting)  Processing  1000001 United States of America
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Starting Process on United States of America AILevel 0 Kind: 0 Dormant NO Turn: 46 C:\Users\Owner\Documents\My Games\Civil War II\CW2\Saves\Confederacy\Confederacy.hst ***
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Light Warship
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Light Warship
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Light Warship
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Heavy Warship
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Cavalry
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Transport Ship
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Light Warship
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Elite Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Light Warship
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Light Warship
7:18:06 AM  (Reporting)  RPL Buying a replacement for USA Heavy Warship
7:18:06 AM  (Reporting)  Ended BuildReplacements 172 ms
7:18:06 AM  (Reporting)  AI Process done in  239 ms
7:18:06 AM  (Reporting)  Processing  1000002 Confederate States of America
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Starting Process on Confederate States of America AILevel 0 Kind: 0 Dormant NO Turn: 46 C:\Users\Owner\Documents\My Games\Civil War II\CW2\Saves\Confederacy\Confederacy.hst ***
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Light Warship
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Elite Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Militia
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Elite Infantry
7:18:06 AM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
7:18:06 AM  (Reporting)  Ended BuildReplacements 79 ms
7:18:06 AM  (Reporting)  AI Process done in  146 ms
7:18:06 AM  (Reporting)  Processing  1000003 Great Britain
7:18:06 AM  (Reporting)  Processing  1000004 France
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Starting Process on France AILevel 3 Kind: 0 Dormant NO Turn: 46 C:\Users\Owner\Documents\My Games\Civil War II\CW2\Saves\Confederacy\Confederacy.hst ***
7:18:06 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
7:18:06 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
7:18:06 AM  (Reporting)  0 unit there, but still added, as 98 New England is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 99 Mid Atlantic is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 100 Deep South is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 101 South East is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 104 South West is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 106 Rockies is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 107 Far West is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 108 Canada is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 113 North Mexico is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 114 Central Mexico is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 115 South Mexico is adjacent to 111 Seas
7:18:06 AM  (Reporting)  0 unit there, but still added, as 117 Central America is adjacent to 111 Seas
7:18:06 AM  (Reporting)  Theater: 98 New England AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 92 > 101
7:18:06 AM  (Reporting)  Theater: 99 Mid Atlantic AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 269 > 279
7:18:06 AM  (Reporting)  Theater: 100 Deep South AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 338 > 349
7:18:06 AM  (Reporting)  Theater: 101 South East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 257 > 266
7:18:06 AM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 391 > 398
7:18:06 AM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 280
7:18:06 AM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 73
7:18:06 AM  (Reporting)  Theater: 108 Canada AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 192 > 197
7:18:06 AM  (Reporting)  Theater: 109 Caribbean AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 256 > 278
7:18:06 AM  (Reporting)  Theater: 111 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 148 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 91 > 205
7:18:06 AM  (Reporting)  Theater: 113 North Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 120 > 126
7:18:06 AM  (Reporting)  Theater: 114 Central Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 95 > 100
7:18:06 AM  (Reporting)  Theater: 115 South Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 95 > 99
7:18:06 AM  (Reporting)  Theater: 116 East Mexico AggroCoeff from script: 100 OwnPow Land: 648 OppPow Land: 0 OwnPow Nav : 346 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 100 > 125
7:18:06 AM  (Reporting)  Theater: 117 Central America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 24 > 29
7:18:06 AM  (Reporting)  _FIT_ Ended AIInitTheaters 2622 ms
7:18:06 AM  (Reporting)  Resources Levels France EcoBase 125 AtWar: yes AtWarThreat: no At PeaceThreat: no
7:18:06 AM  (Reporting)  Money Availability Plentiful Stock 2034 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Victory Points Availability Plentiful Stock 81 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Rail Pool Availability Plentiful Stock 29 Expected 0 Balance 0
7:18:06 AM  (Reporting)  River Pool Availability Plentiful Stock 20 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Conscripts Availability Plentiful Stock 479 Expected 0 Balance 0
7:18:06 AM  (Reporting)  War Supply Availability Plentiful Stock 2630 Expected 0 Balance 0
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Theater Prevalences Mid Atlantic Ordered Value: 2800
7:18:06 AM  (Reporting)  Theater Prevalences South East Ordered Value: 1900
7:18:06 AM  (Reporting)  Theater Prevalences South West Ordered Value: 1800
7:18:06 AM  (Reporting)  Theater Prevalences Deep South Ordered Value: 1800
7:18:06 AM  (Reporting)  Theater Prevalences Caribbean Ordered Value: 1400
7:18:06 AM  (Reporting)  Theater Prevalences Canada Ordered Value: 1000
7:18:06 AM  (Reporting)  Theater Prevalences Far West Ordered Value: 800
7:18:06 AM  (Reporting)  Theater Prevalences Rockies Ordered Value: 700
7:18:06 AM  (Reporting)  Theater Prevalences New England Ordered Value: 700
7:18:06 AM  (Reporting)  Theater Prevalences Central Mexico Ordered Value: 500
7:18:06 AM  (Reporting)  Theater Prevalences North Mexico Ordered Value: 300
7:18:06 AM  (Reporting)  Theater Prevalences Central America Ordered Value: 100
7:18:06 AM  (Reporting)  Theater Prevalences East Mexico Ordered Value: 100
7:18:06 AM  (Reporting)  Theater Prevalences South Mexico Ordered Value: 100
7:18:06 AM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 99 Mid Atlantic (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Mid Atlantic Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  28536
7:18:06 AM  (Reporting)  Making Naval Values Map: 99 Mid Atlantic Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 101 South East (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: South East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  14437
7:18:06 AM  (Reporting)  Making Naval Values Map: 101 South East Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 104 South West (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  17977
7:18:06 AM  (Reporting)  Making Naval Values Map: 104 South West Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 100 Deep South (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Deep South Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  16796
7:18:06 AM  (Reporting)  Making Naval Values Map: 100 Deep South Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 109 Caribbean (Nav)
7:18:06 AM  (Reporting)  Making Naval Values Map: 109 Caribbean Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 108 Canada (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Canada Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 108 Canada Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 107 Far West (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4046
7:18:06 AM  (Reporting)  Making Naval Values Map: 107 Far West Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 106 Rockies (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4657
7:18:06 AM  (Reporting)  Making Naval Values Map: 106 Rockies Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 98 New England (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: New England Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10224
7:18:06 AM  (Reporting)  Making Naval Values Map: 98 New England Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 114 Central Mexico (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Central Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 114 Central Mexico Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 113 North Mexico (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: North Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 113 North Mexico Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 117 Central America (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Central America Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 117 Central America Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 116 East Mexico (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: East Mexico Overall power(self): 648 Overall power (enemies): 0 Ratio: 5.00
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 116 East Mexico Overall power(self): 346 Overall power (enemies): 0 Nav Ratio: 5.00
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 115 South Mexico (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: South Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 115 South Mexico Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 111 Seas (Nav)
7:18:06 AM  (Reporting)  Making Naval Values Map: 111 Seas Overall power(self): 148 Overall power (enemies): 0 Nav Ratio: 5.00
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Land Theaters Special Regions ***
7:18:06 AM  (Reporting)  Theater 99 Mid Atlantic HQReg: 255 Richmond, VA Max pick: Richmond, VA Max need: North Saint Lawrence, NY Max Val: Richmond, VA Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 101 South East HQReg: 588 Shelby, TN Max pick: Shelby, TN Max need: Crittendon, KY Max Val: Shelby, TN Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Iberville, LA Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 100 Deep South HQReg: 394 Charleston, SC Max pick: Charleston, SC Max need: Currituck, NC Max Val: Charleston, SC Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 108 Canada HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Saint Clair, UC Max Val: East Aroostook, ME Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: Northern California Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 106 Rockies HQReg: 1696 Denver, CO Max pick: Denver, CO Max need: East Baca, CO Max Val: Denver, CO Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 98 New England HQReg: 55 Suffolk, MA Max pick: Suffolk, MA Max need: Coos, NH Max Val: Suffolk, MA Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 114 Central Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: La Tarajera, ZAC Max Val: East Aroostook, ME Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 113 North Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Matamoros, TAM Max Val: Cameron, TX Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 117 Central America HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Corozal, BEL Max Val: East Aroostook, ME Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 116 East Mexico HQReg: 3203 Veracruz, VER Max pick: Veracruz, VER Max need: Tampico, TAM Max Val: Veracruz, VER Naval Gathering: 3203 Veracruz, VER
7:18:06 AM  (Reporting)  Theater 115 South Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Armeria, COL Max Val: East Aroostook, ME Naval Gathering: <None>
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Ended InitAndDumpData France 3062 ms
7:18:06 AM  (Reporting)  *** Faction-wide algorithms ***
7:18:06 AM  (Reporting)  Ended BuildReplacements 4 ms
7:18:06 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
7:18:06 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
7:18:06 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
7:18:06 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
7:18:06 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1009223 I. Escadre
7:18:06 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1010197 II. Escadre
7:18:06 AM  (Reporting)  Ended ManageFleetsComposition 558 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating CallFleet (_CLF_)
7:18:06 AM  (Reporting)  Ended CallFleet 0 ms
7:18:06 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
7:18:06 AM  (Reporting)  _LFG_ 1001320 Milice des Antilles, 2226 French West Indies, Pow:33, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1001325 Dfense des Antilles, 2226 French West Indies, Pow:249, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1001334 Escadre des Antilles, 2226 French West Indies, Pow:220, Count: 5(l 0/L 5/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1001346 Flotte de l'Atlantique, 2230 France, Pow:1814, Count: 26(l 1/L 22/S 3) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1001421 Dfense Ctire, 2230 France, Pow:750, Count: 10(l 0/L 3/S 7) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1001405 Union Shipping, 2892 Shipping Lanes, Pow:28, Count: 5(l 0/L 0/S 5) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1011147 French Detachment, 3203 Veracruz, VER, Pow:95, Count: 4(l 0/L 3/S 1) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1010878 French Detachment, 3203 Veracruz, VER, Pow:852, Count: 12(l 3/L 4/S 7) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1007314 Dfense de Vera Cruz, 3204 San Juan De Ulloa, VER, Pow:191, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
7:18:06 AM  (Reporting)  Ended LockFixedGroups 0 ms
7:18:06 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
7:18:06 AM  (Reporting)  Ended SplitStaticUnits 0 ms
7:18:06 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
7:18:06 AM  (Reporting)  _ESR_ No theater can have a staging region.
7:18:06 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 99 Mid Atlantic ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 101 South East ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 104 South West ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 100 Deep South ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 108 Canada ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 107 Far West ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 106 Rockies ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 98 New England ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 114 Central Mexico ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 113 North Mexico ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 117 Central America ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 116 East Mexico ***
7:18:06 AM  (Reporting)  Entering PoolToGHQStack (_PGS_)
7:18:06 AM  (Reporting)  Ended PoolToGHQStack 0 ms
7:18:06 AM  (Reporting)  Entering ManageGHQ (_GHQ_)
7:18:06 AM  (Reporting)  Ended ManageGHQ 0 ms
7:18:06 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
7:18:06 AM  (Reporting)  Ended PrivilegedCombine 3 ms
7:18:06 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
7:18:06 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
7:18:06 AM  (Reporting)  Entering ReconAndRaids (_RAR_)
7:18:06 AM  (Reporting)  _RAR_ 1011189 Chasseurs d'Afrique, 3203 Veracruz, VER, Pow:28, Count: 1(l 0/L 1/S 0) created in region
7:18:06 AM  (Reporting)  Ended ReconAndRaids 15 ms
7:18:06 AM  (Reporting)  Entering SplitGroups (_SPG_)
7:18:06 AM  (Reporting)  Ended SplitGroups 32 ms
7:18:06 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
7:18:06 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
7:18:06 AM  (Reporting)  Detach Damaged Units (_DDU_)
7:18:06 AM  (Reporting)  Ended Damaged Units 0 ms
7:18:06 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
7:18:06 AM  (Reporting)  Ended GarrisonObjectives 1 ms
7:18:06 AM  (Reporting)  Entering Repair Rail Network
7:18:06 AM  (Reporting)  Ended Repair Rail Network 0 ms
7:18:06 AM  (Reporting)  Entering CheckBesieging (_CBE_)
7:18:06 AM  (Reporting)  Ended CheckBesieging 36 ms
7:18:06 AM  (Reporting)  Entering Evacuate Force (_EVA_)
7:18:06 AM  (Reporting)  Ended Evacuate Force (_EVA_) 36 ms
7:18:06 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
7:18:06 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 36 ms
7:18:06 AM  (Reporting)  Entering Checking Leaders (_CLD_)
7:18:06 AM  (Reporting)  Ended Check Leaders 0 ms
7:18:06 AM  (Reporting)  Entering Make Superior Group (_MSG_)
7:18:06 AM  (Reporting)  Ended Make Superior Group 0 ms
7:18:06 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 116 East Mexico
7:18:06 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 50 in Shipping Lanes
7:18:06 AM  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 4 in Shipping Lanes
7:18:06 AM  (Reporting)  _AFA_ 1010197 II. Escadre has been given the mission Agenda: Naval Superiority, Value: 11857, Region: 2896 Gulf Of Mexico
7:18:06 AM  (Reporting)  Ended AssignFleetsOperations 484 ms
7:18:06 AM  (Reporting)  Entering Build Depots Assets
7:18:06 AM  (Reporting)  _BDA_ Nb of land supply units in theater 8 Nb of CPs of Regular/Militia/Cavalry/Artillery: 54
7:18:06 AM  (Reporting)  _BDA_ 3 groups can build a depot in theater East Mexico
7:18:06 AM  (Reporting)  _BDA_ 3  regions have been selected as candidates for depot buidling
7:18:06 AM  (Reporting)  Ended Build Depots Assets 26 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Start of AI Split Supports (_SSP_)
7:18:06 AM  (Reporting)  Ended Split Supports
7:18:06 AM  (Reporting)  Start of AI Check for Land Resupply
7:18:06 AM  (Reporting)  Ended CheckForLandResupply 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Entering KeepPosition (_KPP_)
7:18:06 AM  (Reporting)  Ended KeepPosition 0 ms
7:18:06 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
7:18:06 AM  (Reporting)  Ended Concentrate Stacks 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 115 South Mexico ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 99 Mid Atlantic ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 101 South East ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 100 Deep South ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 108 Canada ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 98 New England ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 114 Central Mexico ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 113 North Mexico ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Central America ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 116 East Mexico ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 115 South Mexico ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 648 AllOppPowLand: 0 AllOwnPowNav: 494 AllOppPowNav 0
7:18:06 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Starting process on extended theater 116 East Mexico Owned armies (extended): 9 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
7:18:06 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
7:18:06 AM  (Reporting)  1011189 Chasseurs d'Afrique (Pow.28)
7:18:06 AM  (Reporting)  1007290 Expdition du Mexique (Pow.264)
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Primary Region 3203 Veracruz, VER Pick 100 has enough garrison (Value: 947) - evaluation skipped
7:18:06 AM  (Reporting)  Secondary Region 3204 San Juan De Ulloa, VER Pick 11 has enough garrison (Value: 191) - evaluation skipped
7:18:06 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 34 ms
7:18:06 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 111 Seas
7:18:06 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 50 in Shipping Lanes
7:18:06 AM  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 4 in Shipping Lanes
7:18:06 AM  (Reporting)  _AFA_ 1009223 I. Escadre has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2892 Shipping Lanes
7:18:06 AM  (Reporting)  Ended AssignFleetsOperations 1 ms
7:18:06 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 116 East Mexico
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Agenda: Attack, Value: 2500, Region: 3212 Minatitlan, VER
7:18:06 AM  (Reporting)  _CLO_ 1011190 French Detachment, 3203 Veracruz, VER, Pow:102, Count: 1(l 0/L 1/S 0)
7:18:06 AM  (Reporting)  Ended CheckLocalOpportunities 10 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  ############ Starting ApplyAgenda:  France  ############
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Caribbean ( NavRatio:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Seas ( NavRatio:5.00) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 116 East Mexico
7:18:06 AM  (Reporting)  _PSR_ 116 East Mexico 1007305 Artillerie de Terre is candidate for SR in 3203 Veracruz, VER
7:18:06 AM  (Reporting)  _PSR_ 116 East Mexico 1007307 Chasseurs d'Afrique is candidate for SR in 3203 Veracruz, VER
7:18:06 AM  (Reporting)  _PSR_ 116 East Mexico 1007295 Troupes de Terre is candidate for SR in 3203 Veracruz, VER
7:18:06 AM  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Mid Atlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  South East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Deep South (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Caribbean (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Canada (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Rockies (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  New England (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Central Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  North Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Central America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  East Mexico (Ext:5.00 - Core:5.00 - Nav:5.00) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
7:18:06 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
7:18:06 AM  (Reporting)  Ended Receive Arties
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
7:18:06 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
7:18:06 AM  (Reporting)  Ended Receive Supplies
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Gather Units (_GTU_)
7:18:06 AM  (Reporting)  _GTU_ Gathering Region 3203 Veracruz, VER in theater 116 East Mexico
7:18:06 AM  (Reporting)  _GTU_ Starting merge 0 at start
7:18:06 AM  (Reporting)  End of AI Gather Units
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Execute Strategic Redeployment (_ESR_) 116 East Mexico
7:18:06 AM  (Reporting)  Ended Execute Strategic Redeployment 1 ms
7:18:06 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
7:18:06 AM  (Reporting)  _GTG_ 1010878 French Detachment, 3203 Veracruz, VER, Pow:953, Count: 16(l 3/L 7/S 8) is garrisoning 3203 Veracruz, VER having agregated 1 other(s) group(s).
7:18:06 AM  (Reporting)  Ended GatherGarrisons 64 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  List of Agendas for 1010197 II. Escadre, 3203 Veracruz, VER, Pow:174, Count: 5(l 0/L 5/S 0)
7:18:06 AM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 11857, Region: 2896 Gulf Of Mexico
7:18:06 AM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 11857, Region: 2896 Gulf Of Mexico
7:18:06 AM  (Reporting)  1010197-II. Escadre Power:174 Health:100% Veracruz, VER>Gulf Of Mexico Mission:Naval Superiority Fitness:93% Need:0 Threat:0 GoalValue: 11857
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  1007290 Expdition du Mexique is doing nothing in Veracruz, VER  Power: 162  HealthPerc: 100
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  List of Agendas for 1011190 French Detachment, 3203 Veracruz, VER, Pow:102, Count: 1(l 0/L 1/S 0)
7:18:06 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 3212 Minatitlan, VER
7:18:06 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 3212 Minatitlan, VER
7:18:06 AM  (Reporting)  ApplyAgenda, Full Pathfinding: 1011190 French Detachment unable to reach Minatitlan, VER (can be too much threat along the path)
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  1011189 Chasseurs d'Afrique is doing nothing in Veracruz, VER  Power: 28  HealthPerc: 100
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  South Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  List of Agendas for 1009223 I. Escadre, 2892 Shipping Lanes, Pow:75, Count: 3(l 0/L 1/S 2)
7:18:06 AM  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2892 Shipping Lanes
7:18:06 AM  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2892 Shipping Lanes
7:18:06 AM  (Reporting)  1009223-I. Escadre Power:75 Health:100% Shipping Lanes>Shipping Lanes Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
7:18:06 AM  (Reporting)  Ended SplitStaticUnits 0 ms
7:18:06 AM  (Reporting)  Entering ManageHQStacks (_MHS_)
7:18:06 AM  (Reporting)  Ended ManageHQStacks 0 ms
7:18:06 AM  (Reporting)  Entering SynchHQStacks (_SHS_)
7:18:06 AM  (Reporting)  Ended SynchHQStacks 0 ms
7:18:06 AM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
7:18:06 AM  (Reporting)  Ended DeclareNewHQStacks 0 ms
7:18:06 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
7:18:06 AM  (Reporting)  Ended PromoteLeaders 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  ApplyAgenda AutoMerge
7:18:06 AM  (Reporting)  1011189 Chasseurs d'Afrique will be merged into 1011190 Troupes de Marine in region Veracruz, VER
7:18:06 AM  (Reporting)  1011190 I. French Detachment will be merged into 1007290 Expdition du Mexique in region Veracruz, VER
7:18:06 AM  (Reporting)  AI Process done in  6998 ms
7:18:06 AM  (Reporting)  Processing  1000005 Mexico
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Starting Process on Mexico AILevel 3 Kind: 0 Dormant NO Turn: 46 C:\Users\Owner\Documents\My Games\Civil War II\CW2\Saves\Confederacy\Confederacy.hst ***
7:18:06 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
7:18:06 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
7:18:06 AM  (Reporting)  0 unit there, but still added, as 104 South West is adjacent to 113 North Mexico
7:18:06 AM  (Reporting)  0 unit there, but still added, as 107 Far West is adjacent to 113 North Mexico
7:18:06 AM  (Reporting)  0 unit there, but still added, as 111 Seas is adjacent to 113 North Mexico
7:18:06 AM  (Reporting)  0 unit there, but still added, as 117 Central America is adjacent to 115 South Mexico
7:18:06 AM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 391 > 398
7:18:06 AM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 73
7:18:06 AM  (Reporting)  Theater: 111 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 74
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 91 > 96
7:18:06 AM  (Reporting)  Theater: 113 North Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 120 > 144
7:18:06 AM  (Reporting)  Theater: 114 Central Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 95 > 117
7:18:06 AM  (Reporting)  Theater: 115 South Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 95 > 119
7:18:06 AM  (Reporting)  Theater: 116 East Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 872 OwnPow Nav : 0 OppPow Nav : 346
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 100 > 125
7:18:06 AM  (Reporting)  Theater: 117 Central America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 24 > 29
7:18:06 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1765 ms
7:18:06 AM  (Reporting)  Resources Levels Mexico EcoBase 159 AtWar: yes AtWarThreat: no At PeaceThreat: no
7:18:06 AM  (Reporting)  Money Availability Plentiful Stock 142 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Victory Points Availability Plentiful Stock 43 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Rail Pool Availability Plentiful Stock 29 Expected 0 Balance 0
7:18:06 AM  (Reporting)  River Pool Availability Plentiful Stock 20 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Conscripts Availability Plentiful Stock 49 Expected 0 Balance 0
7:18:06 AM  (Reporting)  War Supply Availability Plentiful Stock 38 Expected 0 Balance 0
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Theater Prevalences South West Ordered Value: 1800
7:18:06 AM  (Reporting)  Theater Prevalences Central Mexico Ordered Value: 1500
7:18:06 AM  (Reporting)  Theater Prevalences Far West Ordered Value: 800
7:18:06 AM  (Reporting)  Theater Prevalences North Mexico Ordered Value: 500
7:18:06 AM  (Reporting)  Theater Prevalences East Mexico Ordered Value: 300
7:18:06 AM  (Reporting)  Theater Prevalences Central America Ordered Value: 100
7:18:06 AM  (Reporting)  Theater Prevalences South Mexico Ordered Value: 100
7:18:06 AM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 104 South West (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  17512
7:18:06 AM  (Reporting)  Making Naval Values Map: 104 South West Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 114 Central Mexico (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Central Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 114 Central Mexico Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 107 Far West (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4030
7:18:06 AM  (Reporting)  Making Naval Values Map: 107 Far West Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 113 North Mexico (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: North Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 113 North Mexico Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 116 East Mexico (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: East Mexico Overall power(self): 0 Overall power (enemies): 872 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1837
7:18:06 AM  (Reporting)  Making Naval Values Map: 116 East Mexico Overall power(self): 0 Overall power (enemies): 346 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 117 Central America (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Central America Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 117 Central America Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 115 South Mexico (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: South Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 115 South Mexico Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 111 Seas (Nav)
7:18:06 AM  (Reporting)  Making Naval Values Map: 111 Seas Overall power(self): 0 Overall power (enemies): 74 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Land Theaters Special Regions ***
7:18:06 AM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Iberville, LA Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 114 Central Mexico HQReg: 3102 Puebla, PUE Max pick: East Aroostook, ME Max need: Huauila, PUE Max Val: East Aroostook, ME Naval Gathering: 3049 Tepic, NAY
7:18:06 AM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: Northern California Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 113 North Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Ft Brown, TX Max Val: Cameron, TX Naval Gathering: 2903 Matamoros, TAM
7:18:06 AM  (Reporting)  Theater 116 East Mexico HQReg: 0 East Aroostook, ME Max pick: Veracruz, VER Max need: Veracruz, VER Max Val: Veracruz, VER Naval Gathering: 3241 Campeche, CAM
7:18:06 AM  (Reporting)  Theater 117 Central America HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Rancho, BEL Max Val: East Aroostook, ME Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 115 South Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Tuxtepec, OAX Max Val: East Aroostook, ME Naval Gathering: 3140 Acapulco, GRO
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Ended InitAndDumpData Mexico 2073 ms
7:18:06 AM  (Reporting)  *** Faction-wide algorithms ***
7:18:06 AM  (Reporting)  Ended BuildReplacements 6 ms
7:18:06 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
7:18:06 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
7:18:06 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
7:18:06 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
7:18:06 AM  (Reporting)  Ended ManageFleetsComposition 285 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating CallFleet (_CLF_)
7:18:06 AM  (Reporting)  Ended CallFleet 0 ms
7:18:06 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
7:18:06 AM  (Reporting)  _LFG_ 1002319 Matamoros Militia, 2903 Matamoros, TAM, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002322 Tampico Militia, 2914 Tampico, TAM, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002325 Saltillo Militia, 2936 Saltillo, COH, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002296 Chihuahua Militia, 2966 Chihuahua, CHH, Pow:28, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002203 Fuerza del Norte, 2966 Chihuahua, CHH, Pow:255, Count: 12(l 1/L 9/S 2) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002313 Monterrey Militia, 2986 Monterrey, NLE, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002232 Fuerza del Nordeste, 2986 Monterrey, NLE, Pow:128, Count: 5(l 0/L 4/S 1) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002328 Durango Militia, 3005 Durango, DUR, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002331 San Luis Potosi Militia, 3041 San Luis Potosi, SLP, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002316 Guadalajara Militia, 3060 Guadalajara, JAL, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002334 Toluca Militia, 3091 Toluca, MEX, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002268 Mexico Reserve, 3093 Mexico, DIF, Pow:74, Count: 6(l 0/L 4/S 2) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1007836 Mexican Detachment, 3093 Mexico, DIF, Pow:130, Count: 11(l 0/L 11/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1011159 Mexican Detachment, 3093 Mexico, DIF, Pow:244, Count: 9(l 1/L 6/S 2) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1007816 Mexican Detachment, 3093 Mexico, DIF, Pow:227, Count: 7(l 1/L 4/S 2) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002170 Ejercito de Mexico, 3093 Mexico, DIF, Pow:368, Count: 14(l 2/L 9/S 3) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002288 Chapultepec Garrison, 3094 Chapultepec, DIF, Pow:40, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002283 Puebla Militia, 3102 Puebla, PUE, Pow:25, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002337 Acapulco Militia, 3140 Acapulco, GRO, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002340 Cuernavaca Militia, 3147 Cuernavaca, MOR, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002343 Oaxaca Militia, 3150 Oaxaca, OAX, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002247 Fuerza del Sul, 3150 Oaxaca, OAX, Pow:168, Count: 8(l 0/L 7/S 1) is fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1002310 Campeche Militia, 3241 Campeche, CAM, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  Ended LockFixedGroups 1 ms
7:18:06 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
7:18:06 AM  (Reporting)  Ended SplitStaticUnits 0 ms
7:18:06 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
7:18:06 AM  (Reporting)  _ESR_ No theater can have a staging region.
7:18:06 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 104 South West ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 114 Central Mexico ***
7:18:06 AM  (Reporting)  Entering Checking Leaders (_CLD_)
7:18:06 AM  (Reporting)  Ended Check Leaders 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 107 Far West ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 113 North Mexico ***
7:18:06 AM  (Reporting)  Entering Checking Leaders (_CLD_)
7:18:06 AM  (Reporting)  Ended Check Leaders 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 116 East Mexico ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 117 Central America ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 115 South Mexico ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 114 Central Mexico ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 113 North Mexico ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 116 East Mexico ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Central America ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 115 South Mexico ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 872 AllOwnPowNav: 0 AllOppPowNav 420
7:18:06 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
7:18:06 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  ############ Starting ApplyAgenda:  Mexico  ############
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Seas ( NavRatio:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Central Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  1002288 Chapultepec Garrison, 3094 Chapultepec, DIF, Pow:40, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 3094 Chapultepec, DIF
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  1002316 Guadalajara Militia, 3060 Guadalajara, JAL, Pow:12, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 3060 Guadalajara, JAL
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  North Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  1002319 Matamoros Militia, 2903 Matamoros, TAM, Pow:12, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2903 Matamoros, TAM
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  East Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  1002310 Campeche Militia, 3241 Campeche, CAM, Pow:12, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 3241 Campeche, CAM
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Central America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  South Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
7:18:06 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
7:18:06 AM  (Reporting)  Ended SplitStaticUnits 0 ms
7:18:06 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
7:18:06 AM  (Reporting)  Ended PromoteLeaders 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  ApplyAgenda AutoMerge
7:18:06 AM  (Reporting)  AI Process done in  4106 ms
7:18:06 AM  (Reporting)  Processing  1000006 Spain
7:18:06 AM  (Reporting)  Processing  1000007 Haiti
7:18:06 AM  (Reporting)  Processing  1000008 Dominican Republic
7:18:06 AM  (Reporting)  Processing  1000009 Guatemala
7:18:06 AM  (Reporting)  Processing  1000010 Colombia
7:18:06 AM  (Reporting)  Processing  1000011 Indians
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Starting Process on Indians AILevel 3 Kind: 0 Dormant NO Turn: 46 C:\Users\Owner\Documents\My Games\Civil War II\CW2\Saves\Confederacy\Confederacy.hst ***
7:18:06 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
7:18:06 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
7:18:06 AM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 25 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 280
7:18:06 AM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
7:18:06 AM  (Reporting)  Ratio Land/LandCore: 0.20 3.40 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 73
7:18:06 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1527 ms
7:18:06 AM  (Reporting)  Resources Levels Indians EcoBase 100 AtWar: no AtWarThreat: no At PeaceThreat: no
7:18:06 AM  (Reporting)  Money Availability Plentiful Stock 146 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Victory Points Availability Plentiful Stock 9 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Rail Pool Availability Plentiful Stock 29 Expected 0 Balance 0
7:18:06 AM  (Reporting)  River Pool Availability Plentiful Stock 20 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
7:18:06 AM  (Reporting)  Conscripts Availability Plentiful Stock 50 Expected 0 Balance 0
7:18:06 AM  (Reporting)  War Supply Availability Plentiful Stock 40 Expected 0 Balance 0
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Theater Prevalences Far West Ordered Value: 800
7:18:06 AM  (Reporting)  Theater Prevalences Rockies Ordered Value: 600
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 107 Far West (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 107 Far West Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Theater 106 Rockies (Land)
7:18:06 AM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 25 Overall power (enemies): 0 Ratio: 5.00
7:18:06 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
7:18:06 AM  (Reporting)  Making Naval Values Map: 106 Rockies Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Land Theaters Special Regions ***
7:18:06 AM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: Northern California Naval Gathering: <None>
7:18:06 AM  (Reporting)  Theater 106 Rockies HQReg: 1696 Denver, CO Max pick: Denver, CO Max need: East Baca, CO Max Val: Denver, CO Naval Gathering: <None>
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Ended InitAndDumpData Indians 1704 ms
7:18:06 AM  (Reporting)  *** Faction-wide algorithms ***
7:18:06 AM  (Reporting)  Ended BuildReplacements 3 ms
7:18:06 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
7:18:06 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
7:18:06 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
7:18:06 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
7:18:06 AM  (Reporting)  Ended ManageFleetsComposition 108 ms
7:18:06 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
7:18:06 AM  (Reporting)  _LFG_ 1011191 Hopi, 1941 Western New Mexico, Pow:25, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
7:18:06 AM  (Reporting)  _LFG_ 1003170 Pimas, 1943 Western Arizona, Pow:30, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
7:18:06 AM  (Reporting)  Ended LockFixedGroups 4 ms
7:18:06 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
7:18:06 AM  (Reporting)  Ended SplitStaticUnits 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 107 Far West ***
7:18:06 AM  (Reporting)  Entering PoolToGHQStack (_PGS_)
7:18:06 AM  (Reporting)  Ended PoolToGHQStack 0 ms
7:18:06 AM  (Reporting)  Entering ManageGHQ (_GHQ_)
7:18:06 AM  (Reporting)  Ended ManageGHQ 0 ms
7:18:06 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
7:18:06 AM  (Reporting)  Ended PrivilegedCombine 0 ms
7:18:06 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
7:18:06 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
7:18:06 AM  (Reporting)  Entering SplitGroups (_SPG_)
7:18:06 AM  (Reporting)  Ended SplitGroups 0 ms
7:18:06 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
7:18:06 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
7:18:06 AM  (Reporting)  Detach Damaged Units (_DDU_)
7:18:06 AM  (Reporting)  Ended Damaged Units 0 ms
7:18:06 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
7:18:06 AM  (Reporting)  Ended GarrisonObjectives 0 ms
7:18:06 AM  (Reporting)  Entering Checking Leaders (_CLD_)
7:18:06 AM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1010966 Manuelito 1941 Western New Mexico toward 1011191 Hopi, 1941 Western New Mexico, Pow:25, Count: 1(l 0/L 1/S 0)
7:18:06 AM  (Reporting)  Ended Check Leaders 4 ms
7:18:06 AM  (Reporting)  Entering Build Depots Assets
7:18:06 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
7:18:06 AM  (Reporting)  Ended Build Depots Assets 0 ms
7:18:06 AM  (Reporting)  Start of AI Check for Land Resupply
7:18:06 AM  (Reporting)  Ended CheckForLandResupply 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Entering KeepPosition (_KPP_)
7:18:06 AM  (Reporting)  Ended KeepPosition 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Theaters algorithms 106 Rockies ***
7:18:06 AM  (Reporting)  Entering PoolToGHQStack (_PGS_)
7:18:06 AM  (Reporting)  Ended PoolToGHQStack 0 ms
7:18:06 AM  (Reporting)  Entering ManageGHQ (_GHQ_)
7:18:06 AM  (Reporting)  Ended ManageGHQ 0 ms
7:18:06 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
7:18:06 AM  (Reporting)  Ended PrivilegedCombine 0 ms
7:18:06 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
7:18:06 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
7:18:06 AM  (Reporting)  Entering SplitGroups (_SPG_)
7:18:06 AM  (Reporting)  Ended SplitGroups 5 ms
7:18:06 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
7:18:06 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
7:18:06 AM  (Reporting)  Detach Damaged Units (_DDU_)
7:18:06 AM  (Reporting)  Ended Damaged Units 0 ms
7:18:06 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
7:18:06 AM  (Reporting)  Ended GarrisonObjectives 0 ms
7:18:06 AM  (Reporting)  Entering Checking Leaders (_CLD_)
7:18:06 AM  (Reporting)  Ended Check Leaders 0 ms
7:18:06 AM  (Reporting)  Entering Build Depots Assets
7:18:06 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
7:18:06 AM  (Reporting)  Ended Build Depots Assets 0 ms
7:18:06 AM  (Reporting)  Start of AI Check for Land Resupply
7:18:06 AM  (Reporting)  CheckForLandResupply Sisseton Santee will resupply, in region 1814 Ransom, ND
7:18:06 AM  (Reporting)  Ended CheckForLandResupply 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Entering KeepPosition (_KPP_)
7:18:06 AM  (Reporting)  Ended KeepPosition 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
7:18:06 AM  (Reporting)  Entering DistantGarrison (_DGA_)
7:18:06 AM  (Reporting)  Ended DistantGarrison 12 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 25 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  ############ Starting ApplyAgenda:  Indians  ############
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 107 Far West
7:18:06 AM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 106 Rockies
7:18:06 AM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:3.40 - Nav:0.20) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
7:18:06 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
7:18:06 AM  (Reporting)  Ended Receive Supplies
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Gather Units (_GTU_)
7:18:06 AM  (Reporting)  _GTU_ Gathering Region 1947 Northern California in theater 107 Far West
7:18:06 AM  (Reporting)  _GTU_ Starting merge 0 at start
7:18:06 AM  (Reporting)  End of AI Gather Units
7:18:06 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
7:18:06 AM  (Reporting)  Ended GatherGarrisons 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  1003170 Pimas, 1943 Western Arizona, Pow:30, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1943 Western Arizona
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  1011191 Manuelito' Force, 1941 Western New Mexico, Pow:35, Count: 2(l 1/L 1/S 0) Keeping only the Garrison goal for 1941 Western New Mexico
7:18:06 AM  (Reporting)  
7:18:06 AM  (Reporting)  *** Theater:  Rockies (Ext:5.00 - Core:5.00 - Nav:0.20) ***
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
7:18:06 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
7:18:06 AM  (Reporting)  Ended Receive Supplies
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  Evaluating Gather Units (_GTU_)
7:18:06 AM  (Reporting)  _GTU_ Gathering Region 1696 Denver, CO in theater 106 Rockies
7:18:06 AM  (Reporting)  _GTU_ Starting merge 0 at start
7:18:06 AM  (Reporting)  End of AI Gather Units
7:18:06 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
7:18:06 AM  (Reporting)  Ended GatherGarrisons 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  List of Agendas for 1009496 Sisseton Santee, 1814 Ransom, ND, Pow:43, Count: 2(l 1/L 1/S 0)
7:18:06 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1814 Ransom, ND
7:18:06 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1814 Ransom, ND
7:18:06 AM  (Reporting)  1009496-Sisseton Santee Power:43 Health:100% Ransom, ND>Ransom, ND Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
7:18:06 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
7:18:06 AM  (Reporting)  Ended SplitStaticUnits 0 ms
7:18:06 AM  (Reporting)  Entering ManageHQStacks (_MHS_)
7:18:06 AM  (Reporting)  Ended ManageHQStacks 0 ms
7:18:06 AM  (Reporting)  Entering SynchHQStacks (_SHS_)
7:18:06 AM  (Reporting)  Ended SynchHQStacks 0 ms
7:18:06 AM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
7:18:06 AM  (Reporting)  Ended DeclareNewHQStacks 0 ms
7:18:06 AM  (Reporting)  Entering ManageHQStacks (_MHS_)
7:18:06 AM  (Reporting)  Ended ManageHQStacks 1 ms
7:18:06 AM  (Reporting)  Entering SynchHQStacks (_SHS_)
7:18:06 AM  (Reporting)  Ended SynchHQStacks 0 ms
7:18:06 AM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
7:18:06 AM  (Reporting)  Ended DeclareNewHQStacks 0 ms
7:18:06 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
7:18:06 AM  (Reporting)  Ended PromoteLeaders 0 ms
7:18:06 AM  (Reporting)   
7:18:06 AM  (Reporting)  ApplyAgenda AutoMerge
7:18:06 AM  (Reporting)  AI Process done in  2845 ms
7:18:06 AM  --- End of Log ---                                
